Grepolis Quickbar Tutorial






25.06.2013



Quickbar Tutorial

The quickbar contains many features helpful for managing troops and cities. Starting from the left: The icon with the magnifying glass and the house will bring up your city overview. The two arrows toggle between the player’s cities. If you activated your premium administrator feature you will be able to use the notepad and the “overviews” feature. The notepad icon uses a pen and journal. The overviews tab is shaped like an eye surrounded by a triangle. The overviews feature provides you with helpful spreadsheets as well as military and economical overviews. The following icons are for building troops, troop activity and trade activity, which are displayed in a separate box-section. The number of activities is displayed next to the icons.

Editing Sub sections

Quickbar Tutorial1

1) select the main section you wish to add/edit the subsections within

2) This is where you add the java script code and the name of the toolbar (Golden cross adds another sub menu, red cross deletes sub menu)

3) always save once you have finished editing, then check your toolbar to make sure it all works

 

How to edit a Main section

Quickbar Tutorial2

1) Edit/add the main title you wish

2) Once again you can have as many or as few sub sections as you wish

3) Save your work as always

Adding your own toolbar Items

When constructing your own tool bar item from scratch (if you completely delete a tool bar item and want to add a new one) there are 2 options available: you can create a menu item, or you can create a submenu.

When constructing a tool bar item from scratch which will contain submenus

– Select ‘new sub menu’
– Name it and save
– Go back to your new item and then add all the sub menus that you wish (remember to save when finished)

When adding a ‘direct link’ toolbar item (like the default senate toolbar item does)

– Select ‘new menu item’
– Name it
– Add the Javascript
– Save
(This can be handy for windows you use very often, such as the farming overview (captain needed) or possibly the barracks or harbour, which are separate menu items as standard)

Once you have messed around with the toolbar you will eventually find what works best for you, here is my usual setup

Quickbar Tutorial3

Java script codes (copy from ‘javascript’ onwards)

Code:
Senate = javascript:Layout.buildingWindow.open(‘main’)
Cave = javascript:Layout.buildingWindow.open(‘hide’)
Warehouse = javascript:Layout.buildingWindow.open(‘storage’)
Farm = javascript:Layout.buildingWindow.open(‘farm’)
Timber camp = javascript:Layout.buildingWindow.open(‘lumber’)
Quarry = javascript:Layout.buildingWindow.open(‘stoner’)
Silver mine = javascript:Layout.buildingWindow.open(‘ironer’)
Market place = javascript:Layout.buildingWindow.open(‘market’)
Harbor = javascript:Layout.buildingWindow.open(‘docks’)
Barracks = javascript:Layout.buildingWindow.open(‘barracks’)
City wall = javascript:Layout.buildingWindow.open(‘wall’)
Academy = javascript:Layout.buildingWindow.open(‘academy’)
Temple = javascript:Layout.buildingWindow.open(‘temple’)

Agora (defence) = javascript:Layout.buildingWindow.open(‘place’,{},’index’)
Troops Outside = javascript:Layout.buildingWindow.open(‘place’,{},’units_beyond’)
Simulator = javascript:Layout.buildingWindow.open(‘place’,{},’simulator’)
Culture = javascript:Layout.buildingWindow.open(‘place’,{},’culture’)
Phoenician merchant = javascript:Layout.phoenicianSalesman.open()

Farming overview = javascript:Layout.wnd.Create(Layout.wnd.TYPE_FARM_TOWN_OVERVIEWS,”Farming Town Overview”);void(0)

 

 











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