Grepolis Quickbar Tutorial
28.02.2013

Adding your own toolbar Items
When constructing your own tool bar item from scratch (if you completely delete a tool bar item and want to add a new one) there are 2 options available: you can create a menu item, or you can create a submenu.
When constructing a tool bar item from scratch which will contain submenus
– Select ‘new sub menu’
– Name it and save
– Go back to your new item and then add all the sub menus that you wish (remember to save when finished)
When adding a ‘direct link’ toolbar item (like the default senate toolbar item does)
– Select ‘new menu item’
– Name it
– Add the Javascript
– Save
Java script codes
Senate = javascript:Layout.buildingWindow.open(‘main’)
Cave = javascript:Layout.buildingWindow.open(‘hide’)
Warehouse = javascript:Layout.buildingWindow.open(‘storage’)
Farm = javascript:Layout.buildingWindow.open(‘farm’)
Timber camp = javascript:Layout.buildingWindow.open(‘lumber’)
Quarry = javascript:Layout.buildingWindow.open(‘stoner’)
Silver mine = javascript:Layout.buildingWindow.open(‘ironer’)
Market place = javascript:Layout.buildingWindow.open(‘market’)
Harbor = javascript:Layout.buildingWindow.open(‘docks’)
Barracks = javascript:Layout.buildingWindow.open(‘barracks’)
City wall = javascript:Layout.buildingWindow.open(‘wall’)
Academy = javascript:Layout.buildingWindow.open(‘academy‘)
Temple = javascript:Layout.buildingWindow.open(‘temple’)
Agora (defence) = javascript:Layout.buildingWindow.open(‘place’,{},’index’)
Troops Outside = javascript:Layout.buildingWindow.open(‘place’,{},’units_beyond’)
Simulator = javascript:Layout.buildingWindow.open(‘place’,{},’simulator’)
Culture = javascript:Layout.buildingWindow.open(‘place’,{},’culture’)
Phoenician merchant = javascript:Layout.phoenicianSalesman.open()
Farming overview = javascript:Layout.wnd.Create(Layout.wnd.TYPE_FARM_TOWN_OVERVIEWS,”Farming Town Overview”);void(0)